![]() My journey has largely been a lot of fun, but once I hit the point at which there was no new story content to work through and all the low level gear upgrades had been taken care of, the demands made by Immortal in order to make significant character progression really started to ratchet up. It’s a clear point of differentiation from playing Diablo on PC and opens up options for every class. Immortal has something of a twin stick shooter vibe to it at times, as you’re moving your character with one hand and aiming skills with the other. All the controls are within easy reach, monitoring cool-downs is simple and while I’m not a fan of virtual analogue sticks and buttons in general, there’s clear upside here. The journey to hit that level cap saw me roam far and wide across Sanctuary, venturing into countless dungeons and otherworldly rifts, taking on bounties, partnering up with other players to fight bosses, and enjoying the ever-escalating power afforded by steadily improving my gear and skills.Īs I said in my last hands-on impressions, the moment to moment action is excellent – Immortal already looks, sounds and feels like an authentic, modern Diablo game, even on touch screen. Where the final game will have a level cap of 60, the alpha goes up to 55, but as mentioned also includes Immortal’s take on Diablo III’s Paragon system, which allows players to continue sculpting their character beyond the max level. ![]() The classes represented are Barbarian, Wizard, Demon Hunter, Monk and – new for this hands-on – Crusader, which was my class of choice. ![]() It’s a work-in-progress, of course, and so many things will almost certainly change, but even so, this is a big chunk of the game so it’s worth analysing how things currently work.īefore we dig into the points above a bit more, a quick overview of what’s in the closed alpha. ![]() These concerns are: whether the itemisation system has enough staying power, the role real money may play and how being free-to-play has impacted Immortal’s design, and how wide the appeal of the endgame content will be. ![]()
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